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Shawn Wang
crazyflirt
Commits
abd8ecb2
Commit
abd8ecb2
authored
May 05, 2018
by
Shawn Wang
Browse files
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Browse Files
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Plain Diff
Merge branch 'develop' of cd.i.strikingly.com:shawn.wang/crazyflirt into develop
parents
83945f29
66a90b69
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Showing
7 changed files
with
139 additions
and
50 deletions
+139
-50
doc.rb
be/doc.rb
+12
-2
index.rb
be/index.rb
+81
-21
Map.ts
fe/src/Map.ts
+36
-14
MapGrid.ts
fe/src/MapGrid.ts
+6
-10
SceneManager.ts
fe/src/SceneManager.ts
+1
-1
Store.ts
fe/src/Store.ts
+2
-1
GameScene.ts
fe/src/scenes/GameScene.ts
+1
-1
No files found.
be/doc.rb
View file @
abd8ecb2
...
@@ -14,7 +14,7 @@
...
@@ -14,7 +14,7 @@
{
{
type:
'game_ready'
,
type:
'game_ready'
,
cid:
'abcdefg'
,
cid:
'abcdefg'
,
room_id:
'
asdfadfaf
'
,
room_id:
'
default_room
'
,
payload:
{
payload:
{
nick_name:
'asdfasdfa'
,
nick_name:
'asdfasdfa'
,
avatar_url:
'https://xxx.com'
,
avatar_url:
'https://xxx.com'
,
...
@@ -26,7 +26,16 @@
...
@@ -26,7 +26,16 @@
{
{
type:
'game_end'
,
type:
'game_end'
,
room_id:
'asdfadfaf'
,
room_id:
'default_room'
,
payload
:{
}
}
{
type:
'item_refresh'
,
room_id:
'default_room'
,
payload
:{
payload
:{
x
:
1
,
y
:
2
}
}
}
}
\ No newline at end of file
be/index.rb
View file @
abd8ecb2
...
@@ -21,8 +21,16 @@ module CrazyFlirt
...
@@ -21,8 +21,16 @@ module CrazyFlirt
end
end
class
RandomPicker
class
RandomPicker
def
self
.
item_generate
rd
=
Random
.
new
x
=
@rd
.
rand
(
0
..
@x_max
)
y
=
@rd
.
rand
(
0
..
@y_max
)
[
x
,
y
]
end
def
initialize
(
clients
)
def
initialize
(
clients
)
@client
=
clients
@client
=
clients
@x_max
=
14
@x_max
=
14
...
@@ -45,12 +53,13 @@ module CrazyFlirt
...
@@ -45,12 +53,13 @@ module CrazyFlirt
class
Client
class
Client
attr_reader
:key
attr_reader
:key
attr_accessor
:role
,
:room
attr_accessor
:role
,
:room
,
:user_info
def
initialize
(
ws
)
def
initialize
(
ws
)
@ws
=
ws
@ws
=
ws
@key
=
generate_key
@key
=
generate_key
@role
=
nil
@role
=
nil
@room
=
nil
end
end
def
msg
(
msg
)
def
msg
(
msg
)
...
@@ -111,11 +120,15 @@ module CrazyFlirt
...
@@ -111,11 +120,15 @@ module CrazyFlirt
ws
.
on
:message
do
|
event
|
ws
.
on
:message
do
|
event
|
message
=
JSON
.
parse
(
event
.
data
)
message
=
JSON
.
parse
(
event
.
data
)
seq
=
message
[
'type'
]
seq
=
message
[
'type'
]
puts
'seq is nil'
if
seq
.
nil?
next
if
seq
.
nil?
command
(
seq
,
message
,
client
)
command
(
seq
,
message
,
client
)
end
end
ws
.
on
:close
do
|
event
|
ws
.
on
:close
do
|
event
|
puts
"leave key
#{
client
.
key
}
"
@socket_pool
.
delete
(
client
.
key
)
@socket_pool
.
delete
(
client
.
key
)
p
client
.
room
client
.
room
.
leave_client
(
client
.
key
)
client
.
room
.
leave_client
(
client
.
key
)
client
=
nil
client
=
nil
puts
'closed'
puts
'closed'
...
@@ -135,30 +148,75 @@ module CrazyFlirt
...
@@ -135,30 +148,75 @@ module CrazyFlirt
picker
=
RandomPicker
.
new
(
room
.
clients
)
picker
=
RandomPicker
.
new
(
room
.
clients
)
idx
=
picker
.
pick_ghost_index
idx
=
picker
.
pick_ghost_index
ghost
=
room
.
clients
[
idx
]
ghost
=
room
.
clients
[
idx
]
game_ready_notice
(
room
,
ghost
,
picker
)
timer
(
room
)
end
room
.
clients
.
each
do
|
client
|
msg
=
{
def
timer
(
room
)
type:
'game_ready'
,
@thread
=
Thread
.
new
do
cid:
client
.
id
,
puts
'start'
sleep
(
30
)
puts
'notice'
notice_all
(
room
,
{
type:
'game_end'
,
room_id:
room
.
name
,
room_id:
room
.
name
,
payload:
{
payload
:{
open_id:
client
.
open_id
,
picture:
client
.
picture
,
}
}
}
})
end
@item_thread
=
Thread
.
new
do
5
.
times
do
x
,
y
=
RandomPicker
.
item_generate
notice_all
(
room
,{
type:
'item_refresh'
,
room_id:
'default_room'
,
payload
:{
x
:x
,
y
:y
}
})
sleep
(
5
)
end
end
end
def
game_ready_notice
(
room
,
ghost
,
picker
)
room
.
clients
.
each
do
|
client
|
msg
=
ready_message
(
room
,
client
)
if
ghost
.
key
==
client
.
key
if
ghost
.
key
==
client
.
key
msg
[
:payload
][
:role
]
=
'ghost'
msg
[
:payload
][
:role
]
=
'ghost'
client
.
msg
(
msg
)
else
else
x
,
y
=
picker
.
pick_born_point
x
,
y
=
picker
.
pick_born_point
msg
[
:payload
][
:x
]
=
x
msg
[
:payload
][
:x
]
=
x
msg
[
:payload
][
:y
]
=
y
msg
[
:payload
][
:y
]
=
y
msg
[
:payload
][
:role
]
=
'runner'
msg
[
:payload
][
:role
]
=
'runner'
client
.
msg
(
msg
)
end
end
notice_all
(
room
,
msg
)
end
end
end
end
def
notice_all
(
room
,
msg
)
room
.
clients
.
each
do
|
client
|
client
.
msg
(
msg
)
end
end
def
ready_message
(
room
,
client
)
{
type:
'game_ready'
,
cid:
client
.
id
,
room_id:
room
.
name
,
payload:
{
open_id:
client
.
open_id
,
picture:
client
.
picture
,
}
}
end
def
clicking
(
msg
,
cl
)
def
clicking
(
msg
,
cl
)
room
=
@room_pool
[
msg
[
'rid'
]]
room
=
@room_pool
[
msg
[
'rid'
]]
room
.
clients
.
each
do
|
client
|
room
.
clients
.
each
do
|
client
|
...
@@ -177,22 +235,24 @@ module CrazyFlirt
...
@@ -177,22 +235,24 @@ module CrazyFlirt
room
=
@room_pool
[
msg
[
'rid'
]]
room
=
@room_pool
[
msg
[
'rid'
]]
seat_index
=
room
.
set_client
(
client
)
seat_index
=
room
.
set_client
(
client
)
client
.
room
=
room
client
.
room
=
room
client
.
user_info
=
{
nick_name:
msg
[
'payload'
][
'nick_name'
],
avatar_url:
msg
[
'payload'
][
'avatar_url'
]}
msg
[
'cid'
]
=
client
.
key
msg
[
'cid'
]
=
client
.
key
msg
[
'payload'
][
'seat'
]
=
seat_index
msg
[
'payload'
][
'seat'
]
=
seat_index
msg
[
'payload'
][
'members'
]
=
room
.
clients
.
map
do
|
cl
|
cl
.
user_info
end
room
.
clients
.
each
do
|
client
|
room
.
clients
.
each
do
|
client
|
client
.
msg
(
msg
)
client
.
msg
(
msg
)
end
end
end
end
def
create_room
(
msg
)
#
def create_room(msg)
client_id
=
msg
[
'cid'
]
#
client_id = msg['cid']
key
=
"room_
#{
::
CrazyFlirt
::
RandomKeyGenerator
.
key
}
"
#
key = "room_#{::CrazyFlirt::RandomKeyGenerator.key}"
room
=
GameRoom
.
new
(
key
)
#
room = GameRoom.new(key)
@room_pool
[
key
]
=
room
#
@room_pool[key] = room
client
=
@socket_pool
[
client_id
]
#
client = @socket_pool[client_id]
room
.
set_client
(
client
)
#
room.set_client(client)
client
.
msg
(
room_id:
key
)
#
client.msg(room_id: key)
end
#
end
end
end
end
end
...
...
fe/src/Map.ts
View file @
abd8ecb2
...
@@ -4,6 +4,7 @@ const gridsInX = 14
...
@@ -4,6 +4,7 @@ const gridsInX = 14
const
gridsInY
=
10
const
gridsInY
=
10
class
Map
extends
egret
.
Sprite
{
class
Map
extends
egret
.
Sprite
{
private
grids
:
any
=
[]
private
grids
:
any
=
[]
private
touchArea
:
egret
.
Bitmap
public
constructor
()
{
public
constructor
()
{
super
();
super
();
this
.
init
()
this
.
init
()
...
@@ -11,7 +12,6 @@ class Map extends egret.Sprite {
...
@@ -11,7 +12,6 @@ class Map extends egret.Sprite {
// 初始化(给开始按钮绑定点击事件)
// 初始化(给开始按钮绑定点击事件)
private
init
()
{
private
init
()
{
console
.
log
(
'Map.init'
)
for
(
let
i
=
0
;
i
<
gridsInY
;
i
++
)
{
for
(
let
i
=
0
;
i
<
gridsInY
;
i
++
)
{
this
.
grids
.
push
([])
this
.
grids
.
push
([])
for
(
let
j
=
0
;
j
<
gridsInX
;
j
++
)
{
for
(
let
j
=
0
;
j
<
gridsInX
;
j
++
)
{
...
@@ -22,21 +22,44 @@ class Map extends egret.Sprite {
...
@@ -22,21 +22,44 @@ class Map extends egret.Sprite {
this
.
addChild
(
grid
)
this
.
addChild
(
grid
)
}
}
}
}
if
(
Store
.
isCatcher
())
{
const
mask
=
new
egret
.
Shape
()
this
.
touchArea
=
new
egret
.
Bitmap
()
mask
.
x
=
100
this
.
touchArea
.
texture
=
RES
.
getRes
(
'mask_jpg'
)
mask
.
y
=
100
this
.
touchArea
.
alpha
=
0
mask
.
graphics
.
lineStyle
(
10
,
0x00ff00
);
this
.
addChild
(
this
.
touchArea
)
mask
.
graphics
.
beginFill
(
0xff0000
,
1
);
}
mask
.
graphics
.
drawCircle
(
0
,
0
,
50
);
mask
.
graphics
.
endFill
();
public
getSurroundedGrids
(
x
,
y
)
{
mask
.
touchEnabled
=
false
const
left
=
Math
.
max
(
x
/
gridWidth
-
2
)
this
.
mask
=
mask
const
top
=
Math
.
max
(
y
/
gridHeight
-
2
)
const
grids
=
[]
for
(
let
i
=
left
;
i
<
5
+
left
;
i
++
)
{
for
(
let
j
=
top
;
j
<
5
+
top
;
j
++
)
{
if
(
i
>=
0
&&
j
>=
0
&&
i
<
gridsInX
&&
j
<
gridsInY
)
{
grids
.
push
(
this
.
grids
[
j
][
i
])
}
}
}
}
// put display object to this scene
return
grids
}
public
showSurroundedGrids
(
x
,
y
)
{
const
surroundedGrids
=
this
.
getSurroundedGrids
(
x
,
y
)
surroundedGrids
.
forEach
(
grid
=>
{
grid
.
alpha
=
1
})
this
.
touchArea
.
alpha
=
1
this
.
touchArea
.
x
=
x
-
2
*
gridWidth
this
.
touchArea
.
y
=
y
-
2
*
gridHeight
setTimeout
(()
=>
{
surroundedGrids
.
forEach
(
grid
=>
{
grid
.
alpha
=
0
})
this
.
touchArea
.
alpha
=
0
},
1000
);
}
}
public
release
()
{
public
release
()
{
// 移除事件
}
}
}
}
\ No newline at end of file
fe/src/MapGrid.ts
View file @
abd8ecb2
...
@@ -6,25 +6,22 @@ class MapGrid extends egret.Sprite {
...
@@ -6,25 +6,22 @@ class MapGrid extends egret.Sprite {
this
.
init
()
this
.
init
()
}
}
// 初始化(给开始按钮绑定点击事件)
private
init
()
{
private
init
()
{
console
.
log
(
'Map.init'
)
this
.
bg
.
texture
=
RES
.
getRes
(
'grid_jpg'
)
this
.
bg
.
texture
=
RES
.
getRes
(
'grid_jpg'
)
this
.
addChild
(
this
.
bg
)
this
.
addChild
(
this
.
bg
)
this
.
bg
.
touchEnabled
=
true
this
.
touchEnabled
=
true
this
.
bg
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
this
.
onTouchTap
,
this
)
if
(
Store
.
isCatcher
())
{
this
.
alpha
=
0
this
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_BEGIN
,
this
.
onTouchTap
,
this
)
}
}
}
private
onTouchTap
()
{
private
onTouchTap
()
{
console
.
log
(
this
,
this
.
parent
)
if
(
Store
.
isCatcher
())
{
if
(
Store
.
isCatcher
())
{
console
.
log
(
this
,
this
.
parent
)
this
.
parent
.
showSurroundedGrids
(
this
.
x
,
this
.
y
)
// const map = SceneManager.getInstance().gameScene.map
}
}
}
}
public
release
()
{
public
release
()
{
// 移除事件
}
}
}
}
\ No newline at end of file
fe/src/SceneManager.ts
View file @
abd8ecb2
...
@@ -15,7 +15,7 @@ class SceneManager extends egret.DisplayObjectContainer {
...
@@ -15,7 +15,7 @@ class SceneManager extends egret.DisplayObjectContainer {
this
.
roomScene
=
new
RoomScene
();
this
.
roomScene
=
new
RoomScene
();
this
.
gameScene
=
new
GameScene
();
this
.
gameScene
=
new
GameScene
();
// 默认添加开始场景
// 默认添加开始场景
this
.
addChild
(
this
.
room
Scene
);
this
.
addChild
(
this
.
game
Scene
);
}
}
// 实例化单例获取方法
// 实例化单例获取方法
public
static
getInstance
():
SceneManager
{
public
static
getInstance
():
SceneManager
{
...
...
fe/src/Store.ts
View file @
abd8ecb2
...
@@ -31,6 +31,6 @@ class Store {
...
@@ -31,6 +31,6 @@ class Store {
static
isCatcher
()
{
static
isCatcher
()
{
return
true
return
true
return
_state
.
role
===
'ghost'
//
return _state.role === 'ghost'
}
}
}
}
\ No newline at end of file
fe/src/scenes/GameScene.ts
View file @
abd8ecb2
...
@@ -28,7 +28,7 @@ class GameScene extends egret.Sprite {
...
@@ -28,7 +28,7 @@ class GameScene extends egret.Sprite {
this
.
me
.
y
=
15
this
.
me
.
y
=
15
this
.
me
.
x
=
10
this
.
me
.
x
=
10
this
.
addChild
(
this
.
map
)
this
.
addChild
(
this
.
map
)
this
.
addChild
(
this
.
me
)
this
.
map
.
addChild
(
this
.
me
)
}
}
private
onPositionChange
(
delta
){
private
onPositionChange
(
delta
){
...
...
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