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Shawn Wang
crazyflirt
Commits
c7c4ac86
Commit
c7c4ac86
authored
May 05, 2018
by
Shawn Wang
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add platform
parent
6983c1f2
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3 changed files
with
72 additions
and
3 deletions
+72
-3
.gitignore
.gitignore
+5
-2
SceneManager.ts
fe/src/SceneManager.ts
+1
-1
platform.js
fe_wxgame/platform.js
+66
-0
No files found.
.gitignore
View file @
c7c4ac86
node_modules/
node_modules/
.wing/
.wing/
fe_wxgame/
\ No newline at end of file
fe_wxgame/*
!fe_wxgame/platform.js
\ No newline at end of file
fe/src/SceneManager.ts
View file @
c7c4ac86
...
@@ -15,7 +15,7 @@ class SceneManager extends egret.DisplayObjectContainer {
...
@@ -15,7 +15,7 @@ class SceneManager extends egret.DisplayObjectContainer {
this
.
roomScene
=
new
RoomScene
();
this
.
roomScene
=
new
RoomScene
();
this
.
gameScene
=
new
GameScene
();
this
.
gameScene
=
new
GameScene
();
// 默认添加开始场景
// 默认添加开始场景
this
.
addChild
(
this
.
room
Scene
);
this
.
addChild
(
this
.
game
Scene
);
}
}
// 实例化单例获取方法
// 实例化单例获取方法
public
static
getInstance
():
SceneManager
{
public
static
getInstance
():
SceneManager
{
...
...
fe_wxgame/platform.js
0 → 100644
View file @
c7c4ac86
/**
* 请在白鹭引擎的Main.ts中调用 platform.login() 方法调用至此处。
*/
class
WxgamePlatform
{
name
=
'wxgame'
login
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
wx
.
login
({
success
:
(
res
)
=>
{
resolve
(
res
)
}
})
})
}
getUserInfo
()
{
return
new
Promise
((
resolve
,
reject
)
=>
{
wx
.
getUserInfo
({
withCredentials
:
true
,
success
:
function
(
res
)
{
var
userInfo
=
res
.
userInfo
var
nickName
=
userInfo
.
nickName
var
avatarUrl
=
userInfo
.
avatarUrl
var
gender
=
userInfo
.
gender
//性别 0:未知、1:男、2:女
var
province
=
userInfo
.
province
var
city
=
userInfo
.
city
var
country
=
userInfo
.
country
resolve
(
userInfo
);
}
})
})
}
connectSocket
(
options
){
wx
.
connectSocket
(
options
)
}
onSocketOpen
(
callback
){
wx
.
onSocketOpen
(
callback
)
}
onSocketClose
(
callback
){
wx
.
onSocketClose
(
callback
)
}
onSocketMessage
(
callback
){
wx
.
onSocketMessage
(
callback
)
}
onSocketError
(
callback
){
wx
.
onSocketError
(
callback
)
}
sendSocketMessage
(
options
){
wx
.
sendSocketMessage
(
options
)
}
request
(
options
){
wx
.
request
(
options
)
}
}
window
.
platform
=
new
WxgamePlatform
();
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